Neon DreamsSummer, 1986. Five friends gathered in a basement for a game of Dungeons & Dragons. The plan was simple: roll the dice, fight some monsters, and kill a few hours before curfew. But when lightning strikes and the old arcade cabinet in the corner shorts out, the game comes alive. Steel meets bone. Magic burns the sky. Every roll matters, every wound bleeds, and the dungeon they built starts to build itself.
Now the friends who dreamed of adventure are trapped inside it. Goblins crawl through tunnels of rust and steam, trolls guard bridges of iron, and somewhere in the dark, the Clockwork Beast waits to turn time against them. The only way out is to finish the quest. The only way to finish is to grow and level up and become stronger."An 80s nostalgia-drenched thrill ride, perfect for fans of Stranger Things and LitRPG"
Neon DreamsSummer, 1986. Five friends gathered in a basement for a game of Dungeons & Dragons. The plan was simple: roll the dice, fight some monsters, and kill a few hours before curfew. But when lightning strikes and the old arcade cabinet in the corner shorts out, the game comes alive. Steel meets bone. Magic burns the sky. Every roll matters, every wound bleeds, and the dungeon they built starts to build itself.
Now the friends who dreamed of adventure are trapped inside it. Goblins crawl through tunnels of rust and steam, trolls guard bridges of iron, and somewhere in the dark, the Clockwork Beast waits to turn time against them. The only way out is to finish the quest. The only way to finish is to grow and level up and become stronger."An 80s nostalgia-drenched thrill ride, perfect for fans of Stranger Things and LitRPG"