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Moral Panic in Pixels: The Night Trap Senate Hearings. Full-Motion Video, Congressional Outrage, and the Birth of the Video Game Rating System, 1993
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- Nombre de pages173
- FormatePub
- ISBN978-3-565-46389-3
- EAN9783565463893
- Date de parution27/05/2026
- Protection num.pas de protection
- Taille811 Ko
- Infos supplémentairesepub
- ÉditeurEmphaloz Publishing House
Résumé
How did a campy, low-budget video game featuring B-movie actors and fake vampires provoke a massive federal moral panic, forcing the United States Senate to threaten the outright censorship of an entire multi-billion-dollar entertainment industry? The 1993 congressional hearings regarding the game Night Trap fundamentally rewired the modern cultural landscape.
As the Sega CD introduced "Full-Motion Video" (FMV) to gaming, the visual fidelity of games jumped from cartoon sprites to actual filmed human beings.
Night Trap, a game where players use security cameras to protect teenagers from masked intruders, was deliberately taken completely out of context by politicians seeking easy publicity. They falsely claimed the game encouraged players to trap and murder women. The resulting media hysteria forced game developers to sit before a hostile Senate committee, ultimately leading the terrified industry to quickly invent the Entertainment Software Rating Board (ESRB) to avoid government regulation. This sharp cultural history deconstructs the anatomy of a moral panic.
It explores the technological leap of FMV gaming, the cynical political posturing of the 1990s, and the fascinating reality that Night Trap was actually designed to save the victims, not harm them. Analyze the fear of the new. The Night Trap hearings provide a timeless look at how older generations reliably weaponize legislative power against the emerging technologies of the youth.
Night Trap, a game where players use security cameras to protect teenagers from masked intruders, was deliberately taken completely out of context by politicians seeking easy publicity. They falsely claimed the game encouraged players to trap and murder women. The resulting media hysteria forced game developers to sit before a hostile Senate committee, ultimately leading the terrified industry to quickly invent the Entertainment Software Rating Board (ESRB) to avoid government regulation. This sharp cultural history deconstructs the anatomy of a moral panic.
It explores the technological leap of FMV gaming, the cynical political posturing of the 1990s, and the fascinating reality that Night Trap was actually designed to save the victims, not harm them. Analyze the fear of the new. The Night Trap hearings provide a timeless look at how older generations reliably weaponize legislative power against the emerging technologies of the youth.

