A common mistake by Role-Playing Gamers is thinking that the purpose of the game is to level up, gain treasure, and build your character. I say NAY! So what's the REAL reason to play a good RPG? It's the time spent building friendships, sharing laughs, working as a team, and laughing or crying over confusing situations. The value of the game is the moments with friends. And so, I bid you welcome as I share with you these tales of misadventure from my years rolling dice in tabletop games.
This story collection involves real gaming events which happened once-upon-a-time in strange lands. Feast your eyes on the following examples:Learn about how ingenious players used a door to defeat multiple temple traps. Witness party paranoia at "The Bridge of Something's Going to Happen."Enjoy how a gnome's crying fit impressed a dwarven god. Cringe as a level 1 "good" wizard decides to rob a peasant's house.
Step through numerous stories of unique traps, and whether or not they backfired. Hear about a wizardess that continued fighting while paralyzed and unable to speak. Laugh over the short-lived career of the "Centaur Spellcaster". Enjoy the hilarity when "Everyone is John". I include sprinkles of cursed items, separated parties, friendly fire, memorable character deaths, player-vs-player, and epic fails.
These 39 tales from great moments at the gaming table will give you and your fellow gamers lots of laughs, and maybe a few campaign ideas.
A common mistake by Role-Playing Gamers is thinking that the purpose of the game is to level up, gain treasure, and build your character. I say NAY! So what's the REAL reason to play a good RPG? It's the time spent building friendships, sharing laughs, working as a team, and laughing or crying over confusing situations. The value of the game is the moments with friends. And so, I bid you welcome as I share with you these tales of misadventure from my years rolling dice in tabletop games.
This story collection involves real gaming events which happened once-upon-a-time in strange lands. Feast your eyes on the following examples:Learn about how ingenious players used a door to defeat multiple temple traps. Witness party paranoia at "The Bridge of Something's Going to Happen."Enjoy how a gnome's crying fit impressed a dwarven god. Cringe as a level 1 "good" wizard decides to rob a peasant's house.
Step through numerous stories of unique traps, and whether or not they backfired. Hear about a wizardess that continued fighting while paralyzed and unable to speak. Laugh over the short-lived career of the "Centaur Spellcaster". Enjoy the hilarity when "Everyone is John". I include sprinkles of cursed items, separated parties, friendly fire, memorable character deaths, player-vs-player, and epic fails.
These 39 tales from great moments at the gaming table will give you and your fellow gamers lots of laughs, and maybe a few campaign ideas.