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Memory Games

Par : IntroBooks Team
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Disponible dans votre compte client Decitre ou Furet du Nord dès validation de votre commande. Le format ePub est :
  • Compatible avec une lecture sur My Vivlio (smartphone, tablette, ordinateur)
  • Compatible avec une lecture sur liseuses Vivlio
  • Pour les liseuses autres que Vivlio, vous devez utiliser le logiciel Adobe Digital Edition. Non compatible avec la lecture sur les liseuses Kindle, Remarkable et Sony
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  • FormatePub
  • ISBN978-1-393-08886-8
  • EAN9781393088868
  • Date de parution18/11/2019
  • Protection num.pas de protection
  • Infos supplémentairesepub
  • ÉditeurRelay Publishing

Résumé

The playfulness has great potential in education and childrenhave a natural attraction to games because of the interactivitythat they are proportionate. Games are known as the mostpromising to teach concerning other traditional methods. Working with fun and education to promote knowledge ispromising, especially to be noted that the new generation growsinserted in the era of Tecnopólio, acquiring skills naturally wheninteracting with technological devices.
Ludic and education needto walk closer and closer to the technology so that the timespent with electronic devices also generate positive results ineducation. However, investing in educational games like memorygame for children is not enough, the game should instigate tobe attractive, and for that, you need to explore the use of newtechnologies that can strengthen the playful teaching-learningprocess.  Recalling that play is a fundamental right of all childrenworldwide, every child should be able to take advantage of theeducational opportunities geared to meet their basic learningneeds.
The school should provide opportunities for theconstruction of knowledge through discovery and invention, andthese elements are essential for the active participation of thechild in their midst. The choice of theme is linked to theprofessional activity in kindergarten area. Associate education ofthe child to the game is not something new.
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