iOS Game Development Cookbook
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- Nombre de pages396
- FormatMulti-format
- ISBN978-1-4493-6875-3
- EAN9781449368753
- Date de parution10/04/2014
- Protection num.NC
- Infos supplémentairesMulti-format incluant PDF sans p...
- ÉditeurO'Reilly Media
Résumé
Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you're familiar with iOS and Objective-C, this is the problem-solving guide you want.
Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, the recipes in this cookbook strictly deal with baked-in iOS technologies.
You'll learn solutions for everything from tile-matching games to racing, with working code that you can use right away. - Lay out the structure of your game - Build and customize menus with UIKit - Detect and respond to user input - Use advanced techniques to play sound effects and music - Work with data, using iOS devices and the cloud - Create 2D graphics with SpriteKit - Add physics simulation to your game - Learn beginning to advanced 3D graphics - Create challenges with artificial intelligence - Use networking to add multiplayer capabilities - Work with game controllers and multiple screens
You'll learn solutions for everything from tile-matching games to racing, with working code that you can use right away. - Lay out the structure of your game - Build and customize menus with UIKit - Detect and respond to user input - Use advanced techniques to play sound effects and music - Work with data, using iOS devices and the cloud - Create 2D graphics with SpriteKit - Add physics simulation to your game - Learn beginning to advanced 3D graphics - Create challenges with artificial intelligence - Use networking to add multiplayer capabilities - Work with game controllers and multiple screens
Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you're familiar with iOS and Objective-C, this is the problem-solving guide you want.
Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, the recipes in this cookbook strictly deal with baked-in iOS technologies.
You'll learn solutions for everything from tile-matching games to racing, with working code that you can use right away. - Lay out the structure of your game - Build and customize menus with UIKit - Detect and respond to user input - Use advanced techniques to play sound effects and music - Work with data, using iOS devices and the cloud - Create 2D graphics with SpriteKit - Add physics simulation to your game - Learn beginning to advanced 3D graphics - Create challenges with artificial intelligence - Use networking to add multiplayer capabilities - Work with game controllers and multiple screens
You'll learn solutions for everything from tile-matching games to racing, with working code that you can use right away. - Lay out the structure of your game - Build and customize menus with UIKit - Detect and respond to user input - Use advanced techniques to play sound effects and music - Work with data, using iOS devices and the cloud - Create 2D graphics with SpriteKit - Add physics simulation to your game - Learn beginning to advanced 3D graphics - Create challenges with artificial intelligence - Use networking to add multiplayer capabilities - Work with game controllers and multiple screens