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Game Wizards : The Epic Battle for Dungeons and Dragons /anglais
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- Nombre de pages400
- FormatePub
- ISBN978-0-262-36673-1
- EAN9780262366731
- Date de parution12/10/2021
- Protection num.Adobe DRM
- Taille45 Mo
- Infos supplémentairesepub
- ÉditeurThe MIT Press
Résumé
Discover the colorful history of the table-top RPG phenomenon, Dungeons & Dragons, as a D&D expert examines its surprising successes, setbacks, and controversies."The battle over Dungeons & Dragons was the ultimate geek war." -WiredWhen Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success-and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon.
In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. Inside you'll learn about:. Gygax and Arneson's first meeting and their work toward the 1974 release. The founding of TSR and its growth as a company. Arneson's acrimonious departure and subsequent challenges to TSR. "Satanic Panic" accusations that plagued D&D-and boosted its popularity. TSR's reckless expansion and near-fatal corporate infighting. And much more!With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners.
That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. Inside you'll learn about:. Gygax and Arneson's first meeting and their work toward the 1974 release. The founding of TSR and its growth as a company. Arneson's acrimonious departure and subsequent challenges to TSR. "Satanic Panic" accusations that plagued D&D-and boosted its popularity. TSR's reckless expansion and near-fatal corporate infighting. And much more!With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners.
That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.









