Dream Labyrinth
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- FormatePub
- ISBN8235731172
- EAN9798235731172
- Date de parution11/11/2025
- Protection num.pas de protection
- Infos supplémentairesepub
- ÉditeurIoakim Ioakim
Résumé
Strange things are happening to David Cunningham. A tornado tears through his quiet town. A hidden compartment appears in the family fireplace. And a talking mouse named Eugene shows up in the attic with news that changes everything: David is the last of the Guardians - protectors of the fragile boundary between the waking world and the realm of dreams. Now thirteen years old and completely unprepared, David must journey into the Other World - a place where castles breathe, nightmares walk on two legs, and every dream ever dreamed has left its mark.
His guides? A scholarly mouse with a taste for adventure and Frigia, a proud unicorn shaman who's lost her magic but not her courage. But something ancient has awakened. Akkramon, the nightmare-lord, and his master the Wanderer have set their eyes on both worlds. They've summoned the Labyrinth - a living, devouring maze that feeds on human hopes and grows stronger with every dream it consumes. To stop it, David will need more than courage.
He'll need his mother Sarah, his best friend Abigael, and the strength to face a sacrifice no thirteen-year-old should ever have to make."This book is phenomenal. It has everything - love, magic, evil." - Hungarian reader reviewABOUT THIS EDITIONDream Labyrinth was first published in Hungary in 2007, where the series sold over 8, 000 copies - the equivalent of 56, 000 sales in the UK market. This English edition has been professionally translated and features original hand-drawn illustrations by the author - available in the printed edition.
ABOUT THE AUTHORCharles T. Rose is no stranger to building worlds. As Graphics Lead on the cult classic video game Imperium Galactica I-II (1997 and 1999) - still actively played today with high positive reviews on Steam - he spent years bringing fantastical universes to life. His comic book Hajsza az urben (Chase in Space) appeared in Hungarian publications in the 1990s. Now he writes fantasy adventures for readers ages 12 and up, illustrating the book himself.
The Great Chronicles trilogy continues with The Last Valley and Dance of the Witches. English version coming soon. For readers who love portal fantasy, magical quests, found families, and stories where imagination becomes the battlefield.
His guides? A scholarly mouse with a taste for adventure and Frigia, a proud unicorn shaman who's lost her magic but not her courage. But something ancient has awakened. Akkramon, the nightmare-lord, and his master the Wanderer have set their eyes on both worlds. They've summoned the Labyrinth - a living, devouring maze that feeds on human hopes and grows stronger with every dream it consumes. To stop it, David will need more than courage.
He'll need his mother Sarah, his best friend Abigael, and the strength to face a sacrifice no thirteen-year-old should ever have to make."This book is phenomenal. It has everything - love, magic, evil." - Hungarian reader reviewABOUT THIS EDITIONDream Labyrinth was first published in Hungary in 2007, where the series sold over 8, 000 copies - the equivalent of 56, 000 sales in the UK market. This English edition has been professionally translated and features original hand-drawn illustrations by the author - available in the printed edition.
ABOUT THE AUTHORCharles T. Rose is no stranger to building worlds. As Graphics Lead on the cult classic video game Imperium Galactica I-II (1997 and 1999) - still actively played today with high positive reviews on Steam - he spent years bringing fantastical universes to life. His comic book Hajsza az urben (Chase in Space) appeared in Hungarian publications in the 1990s. Now he writes fantasy adventures for readers ages 12 and up, illustrating the book himself.
The Great Chronicles trilogy continues with The Last Valley and Dance of the Witches. English version coming soon. For readers who love portal fantasy, magical quests, found families, and stories where imagination becomes the battlefield.



