George Phillies is a retired Professor of Physics. He also taught in Biochemistry and in Game Design. His scientific research is focused on polymer dynamics. He also writes science fiction novels and books on politics. Books by George Phillies include:FictionThis Shining SeaNine GeesMinutegirlsThe One WorldMistress of the WavesAgainst Three LandsEclipse, The Girl Who Saved the WorldAiry Castles All AblazeStand Against the LightInpreparation: Practical ExerciseBooks on Game Design SeriesContemporary Perspectives in Game Design (with Tom Vasel)Design Elements of Contemporary Strategy Games(with Tom Vasel)Stalingrad for Beginners - How to PlayStalingrad for Beginners - Basic TacticsDesigning Board Wargames - IntroductionBooks on PoliticsStand Up for Liberty!Funding LibertyLibertarian RenaissanceSurely We Can Do Better?Books on PhysicsPhysics OneElementary Lectures in Statistical MechanicsPhenomenology of Polymer Solution DynamicsComplete Tables for 'Phenomenology of Polymer Solution Dynamics'
Designing Wargames - Introduction. Studies in Game Design, #5
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- FormatePub
- ISBN978-1-310-78667-9
- EAN9781310786679
- Date de parution25/04/2014
- Protection num.pas de protection
- Infos supplémentairesepub
- ÉditeurJPCA
Résumé
Designing Wargames introduces the play and design of classic hex-and-counter board wargames. Written as a textbook, Designing Wargames should appeal to board and computer game designers, board game players, and designers of serious war games for historical and military study. Phillies opens with a discussion of the basic elements combined to create strategic games, including representation, theme, style, mechanisms, voice, shape, and content.
To introduce non-players to board wargames, he describes in detail the play of four classic board wargames, namely Stalingrad, 1914, Panzerblitz, and Fall of Manjukuo. A path to designing a game, stressing the central importance of iterative development and playtesting, is advanced. Several fundamental mechanisms and their variations, including the zone of control and command and control rules, are examined in detail.
A case study contrasts a half-dozen games on a single historic campaign, comparing how different designers have created radically different games that represent the same historic outcomes. A paragraph by paragraph analysis of the written rules of one game is given. Issues related to luck and technology are examined. An extensive set of homework problems, many in the form of development projects, support the material in the text.
George Phillies is a Professor in the WPI Program in Interactive Media and Game Dvelopment. Phillies' lectures on the material in the text may be seen on YouTube on the GeorgePhillies channel.
To introduce non-players to board wargames, he describes in detail the play of four classic board wargames, namely Stalingrad, 1914, Panzerblitz, and Fall of Manjukuo. A path to designing a game, stressing the central importance of iterative development and playtesting, is advanced. Several fundamental mechanisms and their variations, including the zone of control and command and control rules, are examined in detail.
A case study contrasts a half-dozen games on a single historic campaign, comparing how different designers have created radically different games that represent the same historic outcomes. A paragraph by paragraph analysis of the written rules of one game is given. Issues related to luck and technology are examined. An extensive set of homework problems, many in the form of development projects, support the material in the text.
George Phillies is a Professor in the WPI Program in Interactive Media and Game Dvelopment. Phillies' lectures on the material in the text may be seen on YouTube on the GeorgePhillies channel.


















