Designing Games - A Guide to Engineering Experiences - E-book - Multi-format

Edition en anglais

Tynan Sylvester

Note moyenne 
Tynan Sylvester - Designing Games - A Guide to Engineering Experiences.
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit video games. You'll... Lire la suite
28,99 € E-book - Multi-format
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Résumé

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit video games. You'll learn principles and practices for crafting games that generate emotionally charged experiences-a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends.
Packed with examples, this book will change your perception of game design. - Create game mechanics to trigger a range of emotions and provide a variety of play - Explore several options for combining narrative with interactivity - Build interactions that let multiplayer gamers get into each other's heads - Motivate players through rewards that align with the rest of the game - Establish a metaphor vocabulary to help players learn which design aspects are game mechanics - Plan, test, and analyze your design through iteration rather than deciding everything up front - Learn how your game's market positioning will affect your design

Caractéristiques

  • Date de parution
    03/01/2013
  • Editeur
    O'Reilly Media
  • ISBN
    978-1-4493-3792-6
  • EAN
    9781449337926
  • Format
    Multi-format
  • Nb. de pages
    416 pages
  • Caractéristiques du format Multi-format
    • Pages
      416
  • Caractéristiques du format PDF
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      pas de protection
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  • Caractéristiques du format Mobipocket
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  • Caractéristiques du format Streaming
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