Creating Procedural Artworks with Processing

Par : Penny de Byl
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  • FormatePub
  • ISBN978-1-370-41814-5
  • EAN9781370418145
  • Date de parution19/06/2017
  • Protection num.pas de protection
  • Infos supplémentairesepub
  • ÉditeurEditeurs divers USA

Résumé

Creating Procedural Artworks with Processing: A Holistic Guide, is for those seeking to learn computer programming from the very basics to the more advanced concepts. It uses Processing (processing.org) to visualise the concepts through the production of computer graphics that illustrate the coding principles while being artworks in their own right. This book started as a set of tutorials for university level multimedia students to introduce them to computer programming through the development of artworks.
It's therefore presented in a non-threatening way that will ease the reader into programming. This book has been written for absolute beginners who want to learn to program. It approaches coding through a unique combination of teaching programming while keeping in mind the principles of design and mathematics. All these elements are essential in a global economy filled with electronic interactive experiences and virtual reality.
The chapters are organised to weave together programming functionality and design principles presenting one concept at a time, with multiple hands on exercises in each chapter. Special features include:* 10 chapters building on each other one concept at a time.* 20 practical laboratories for exploring digital art and programming concepts.* Over 35 detailed step by step hands on activities.* Over 95 questions to test your understanding.* Answers to all exercises and questions.
Creating Procedural Artworks with Processing: A Holistic Guide, is for those seeking to learn computer programming from the very basics to the more advanced concepts. It uses Processing (processing.org) to visualise the concepts through the production of computer graphics that illustrate the coding principles while being artworks in their own right. This book started as a set of tutorials for university level multimedia students to introduce them to computer programming through the development of artworks.
It's therefore presented in a non-threatening way that will ease the reader into programming. This book has been written for absolute beginners who want to learn to program. It approaches coding through a unique combination of teaching programming while keeping in mind the principles of design and mathematics. All these elements are essential in a global economy filled with electronic interactive experiences and virtual reality.
The chapters are organised to weave together programming functionality and design principles presenting one concept at a time, with multiple hands on exercises in each chapter. Special features include:* 10 chapters building on each other one concept at a time.* 20 practical laboratories for exploring digital art and programming concepts.* Over 35 detailed step by step hands on activities.* Over 95 questions to test your understanding.* Answers to all exercises and questions.