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Corridors of Dread. The Architectural Psychology of Liminal Spaces in Horror Game Design
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- Nombre de pages149
- FormatePub
- ISBN978-3-565-27402-4
- EAN9783565274024
- Date de parution26/02/2026
- Protection num.pas de protection
- Taille533 Ko
- Infos supplémentairesepub
- ÉditeurEmphaloz Publishing House
Résumé
You are walking down a perfectly ordinary hotel hallway in a video game. There are no monsters, no sudden loud noises, no blood on the walls. Yet, every step you take fills you with a creeping, suffocating sense of panic. This is the power of the "liminal space"-the art of designing environments that feel deeply familiar, yet inherently wrong.
Why do empty parking garages, endless stairwells, or slightly distorted domestic rooms terrify us more than a grotesque creature jumping out of a closet? The answer lies in the architectural psychology of transition.
Liminal spaces lack purpose and presence; they trigger the uncanny valley response in our spatial awareness. When developers remove the expected visual anchors, our brains flood with anxiety, desperately trying to process an environment that feels simultaneously safe and abandoned. This fascinating exploration into level design deconstructs how modern horror games utilize spatial manipulation to torture the player's subconscious.
It breaks down the math of unsettling perspectives, the precise timing of lighting shifts, and the stripping away of background noise to induce extreme isolation. For developers and gaming enthusiasts, this book reveals the invisible blueprint of fear. Master the mechanics of psychological level design and learn how to evoke sheer terror using nothing but an empty room and a locked door.
Liminal spaces lack purpose and presence; they trigger the uncanny valley response in our spatial awareness. When developers remove the expected visual anchors, our brains flood with anxiety, desperately trying to process an environment that feels simultaneously safe and abandoned. This fascinating exploration into level design deconstructs how modern horror games utilize spatial manipulation to torture the player's subconscious.
It breaks down the math of unsettling perspectives, the precise timing of lighting shifts, and the stripping away of background noise to induce extreme isolation. For developers and gaming enthusiasts, this book reveals the invisible blueprint of fear. Master the mechanics of psychological level design and learn how to evoke sheer terror using nothing but an empty room and a locked door.



