It's 2150AD. Mike Takahashi's vacation starts with a bone saw. Waking up on a slab with a black-market surgeon ready to carve him up wasn't on Mike's itinerary. Someone is harvesting Metatech operatives for spare parts-and he's next. Stripped of his gear, cut off from corporate backup, and trapped in a top-secret research facility, Mike has one job: get out alive. But Amsterdam has bigger problems than him.
The city's nuclear reactor is failing, and if it goes critical, it won't just take out Amsterdam-it'll trigger an earthquake that will wipe millions off the map. Mike's options are simple: escape or die. If he fails, the city burns, the streets drown in radiation, and the only thing left of Amsterdam will be a smoldering crater. Megacorps. Cyborgs. AI. Gene-spliced monsters. Syndicate enforcers. Off-grid illegals.
Supersoldiers. Rock music. Violence. Einstein-Rosen bridges. Liquor. Enhanced reflexes. Power armor and energy weapons. Full-body replacements. Swearing. Mind control. Telekinetics. G-Men. Drugs. Neural links. Orbital cannons. This is cyberpunk.
It's 2150AD. Mike Takahashi's vacation starts with a bone saw. Waking up on a slab with a black-market surgeon ready to carve him up wasn't on Mike's itinerary. Someone is harvesting Metatech operatives for spare parts-and he's next. Stripped of his gear, cut off from corporate backup, and trapped in a top-secret research facility, Mike has one job: get out alive. But Amsterdam has bigger problems than him.
The city's nuclear reactor is failing, and if it goes critical, it won't just take out Amsterdam-it'll trigger an earthquake that will wipe millions off the map. Mike's options are simple: escape or die. If he fails, the city burns, the streets drown in radiation, and the only thing left of Amsterdam will be a smoldering crater. Megacorps. Cyborgs. AI. Gene-spliced monsters. Syndicate enforcers. Off-grid illegals.
Supersoldiers. Rock music. Violence. Einstein-Rosen bridges. Liquor. Enhanced reflexes. Power armor and energy weapons. Full-body replacements. Swearing. Mind control. Telekinetics. G-Men. Drugs. Neural links. Orbital cannons. This is cyberpunk.