Nouveauté
C++ Game Development from the Ground Up. Build a 2D Action Game with AI Enemies and Procedural Dungeons
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Disponible dans votre compte client Decitre ou Furet du Nord dès validation de votre commande. Le format ePub est :
- Compatible avec une lecture sur My Vivlio (smartphone, tablette, ordinateur)
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- FormatePub
- ISBN8259604391
- EAN9798259604391
- Date de parution29/06/2026
- Protection num.pas de protection
- Taille983 Ko
- Infos supplémentairesepub
- ÉditeurChiify
Résumé
C++ game development game engine programming from first principles. Build games in C++ from the ground up with real, runnable code. This practical guide teaches you the game loop, rendering, physics, and entity systems-no fluff, just hands-on coding. Whether you are a beginner or a pro, you will learn to create performant games using modern C++. Unlike C# 12 and . NET 8 - Modern Cross-Platform Development Fundamentals or C#.
Net (Quick Study Computer), which focus on web and cross-platform services, this book dives deep into game-specific architecture. Master memory management, collision detection, and sprite rendering. Each chapter builds on the last, culminating in a complete 2D game. Start coding today and transform your ideas into playable software. Lydia Underwood and [placeholder] deliver a no-nonsense approach to game development. This hands-on C/C++/C#/.
NET guide is written to be used at the keyboard: every concept is paired with something you can run, adapt, and keep. You move from first principles to real, working results, with the common errors and fixes called out along the way so you are never stuck for long. This hands-on C/C++/C#/. NET guide is written to be used at the keyboard: every concept is paired with something you can run, adapt, and keep.
You move from first principles to real, working results, with the common errors and fixes called out along the way so you are never stuck for long. This hands-on C/C++/C#/. NET guide is written to be used at the keyboard: every concept is paired with something you can run, adapt, and keep. You move from first principles to real, working results, with the common errors and fixes called out along the way so you are never stuck for long.
Net (Quick Study Computer), which focus on web and cross-platform services, this book dives deep into game-specific architecture. Master memory management, collision detection, and sprite rendering. Each chapter builds on the last, culminating in a complete 2D game. Start coding today and transform your ideas into playable software. Lydia Underwood and [placeholder] deliver a no-nonsense approach to game development. This hands-on C/C++/C#/.
NET guide is written to be used at the keyboard: every concept is paired with something you can run, adapt, and keep. You move from first principles to real, working results, with the common errors and fixes called out along the way so you are never stuck for long. This hands-on C/C++/C#/. NET guide is written to be used at the keyboard: every concept is paired with something you can run, adapt, and keep.
You move from first principles to real, working results, with the common errors and fixes called out along the way so you are never stuck for long. This hands-on C/C++/C#/. NET guide is written to be used at the keyboard: every concept is paired with something you can run, adapt, and keep. You move from first principles to real, working results, with the common errors and fixes called out along the way so you are never stuck for long.




