Nouveauté
C# for Unity Game Programming. Apply Object-Oriented Programming to Build Unity Games
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Disponible dans votre compte client Decitre ou Furet du Nord dès validation de votre commande. Le format ePub est :
- Compatible avec une lecture sur My Vivlio (smartphone, tablette, ordinateur)
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- FormatePub
- ISBN8259604445
- EAN9798259604445
- Date de parution29/06/2026
- Protection num.pas de protection
- Taille860 Ko
- Infos supplémentairesepub
- ÉditeurChiify
Résumé
C# for Unity game programming and Unity C# scripting book. Are you ready to build your own games with Unity and C#? This hands-on guide teaches object-oriented programming the way game developers use it, scripting characters, systems, and gameplay. Whether you're a beginner or an experienced coder, C# for Unity Game Programming by Warren Quill bridges the gap between generic C# tutorials and real game development.
You'll learn to create player controllers, enemy AI, inventory systems, and more-all while mastering OOP principles like inheritance, polymorphism, and encapsulation in a practical, project-based way. Unlike dry theory books, this book focuses on what matters: writing clean, efficient code that powers interactive experiences. Each chapter builds on the last, with downloadable Unity projects and exercises that reinforce your skills.
You'll start with C# basics tailored for Unity, then progress to advanced topics like coroutines, delegates, and event-driven programming-all within the context of game mechanics. This book is your shortcut to becoming a confident Unity programmer. It's designed for self-learners, students, and indie developers who want to stop copying code and start understanding it. By the end, you'll have a portfolio-ready game prototype and the knowledge to tackle any Unity project. Competing books like C# 14 and .
NET 10 - Modern Cross-Platform Development Fundamentals by Mark J. Price and C# 12 and . NET 8 - Modern Cross-Platform Development Fundamentals by Mark J. Price focus on web and enterprise development, not game programming. This book fills that gap, giving you the exact C# skills needed for Unity without the fluff. If you want to build games, this is the C# book for you.
You'll learn to create player controllers, enemy AI, inventory systems, and more-all while mastering OOP principles like inheritance, polymorphism, and encapsulation in a practical, project-based way. Unlike dry theory books, this book focuses on what matters: writing clean, efficient code that powers interactive experiences. Each chapter builds on the last, with downloadable Unity projects and exercises that reinforce your skills.
You'll start with C# basics tailored for Unity, then progress to advanced topics like coroutines, delegates, and event-driven programming-all within the context of game mechanics. This book is your shortcut to becoming a confident Unity programmer. It's designed for self-learners, students, and indie developers who want to stop copying code and start understanding it. By the end, you'll have a portfolio-ready game prototype and the knowledge to tackle any Unity project. Competing books like C# 14 and .
NET 10 - Modern Cross-Platform Development Fundamentals by Mark J. Price and C# 12 and . NET 8 - Modern Cross-Platform Development Fundamentals by Mark J. Price focus on web and enterprise development, not game programming. This book fills that gap, giving you the exact C# skills needed for Unity without the fluff. If you want to build games, this is the C# book for you.



