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Build a 2.5D RPG with Godot 4 and C#. Build a 2.5D World with Player Combat and Enemy AI

Par : Gregory Whitlock
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Disponible dans votre compte client Decitre ou Furet du Nord dès validation de votre commande. Le format ePub est :
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  • FormatePub
  • ISBN8259604148
  • EAN9798259604148
  • Date de parution29/06/2026
  • Protection num.pas de protection
  • Taille1 Mo
  • Infos supplémentairesepub
  • ÉditeurChiify

Résumé

Godot 4 c# game development and 2.5d rpg tutorial. Learn to build a complete 2.5D RPG game with Godot 4 and C#. This hands-on guide covers tilemaps, dialogue systems, combat mechanics, inventory management, and save/load functionality. Step-by-step project for beginners to pros. Unlike C# 14 and . NET 10 - Modern Cross-Platform Development Fundamentals by [placeholder] or C# 12 and . NET 8 - Modern Cross-Platform Development Fundamentals by [placeholder], this book focuses exclusively on game development with Godot, not web or enterprise apps. What you'll build: 2.5D tile-based world with layered maps and collision Branching dialogue system with NPC interactions Turn-based combat with stats, abilities, and enemy AI Inventory system with item use, equipping, and storage Persistent game saving and loading Each chapter builds on the previous, culminating in a complete, playable RPG.
All code is in C# using Godot 4's . NET integration. No prior Godot experience required-just basic C# knowledge. By the end, you'll have a reusable RPG framework and the skills to create your own games. Perfect for indie developers, hobbyists, and students wanting practical game dev experience with a modern engine. Compare with C# 14 and . NET 10 - Modern Cross-Platform Development Fundamentals by [placeholder] and C# 12 and .
NET 8 - Modern Cross-Platform Development Fundamentals by [placeholder] for a focused game development alternative. This hands-on C/C++/C#/. NET guide is written to be used at the keyboard: every concept is paired with something you can run, adapt, and keep. You move from first principles to real, working results, with the common errors and fixes called out along the way so you are never stuck for long.