On April 17, 2026, Anthropic launched Claude Design-and the design world shifted. Figma stock dropped 4% within minutes. For the first time, anyone with a Claude subscription could create professional-quality prototypes, pitch decks, and marketing assets through natural conversation. But powerful tools create a new problem: how do you actually use them well?The Claude Design Handbook is the first book dedicated entirely to Claude Design.
Through 17 hands-on exercises, you'll progress from creating your first project to building enterprise-grade design systems and handing off designs directly to Claude Code for implementation. What you'll learn:- Create UI prototypes, wireframes, and high-fidelity mockups through conversation- Build and manage a design system that keeps every project on-brand- Design investor pitch decks and project reports in minutes, not hours- Create interactive demos with Three.js, WebGL, and data visualizations- Use Sketch mode for brainstorming and user story mapping- Hand off designs to Claude Code with design tokens and component structure intact- Set up team workflows with shared design systems and review processesEach chapter opens with a real-world scenario and closes with actionable takeaways.
The appendix includes 30 ready-to-use prompt templates organized by use case. Whether you're an engineer shipping a side project, a PM communicating a feature vision, or a founder preparing a pitch deck-this book gives you the skills to produce professional visuals without waiting for a designer. No Figma expertise required. No design background needed. Just Claude and your ideas.
On April 17, 2026, Anthropic launched Claude Design-and the design world shifted. Figma stock dropped 4% within minutes. For the first time, anyone with a Claude subscription could create professional-quality prototypes, pitch decks, and marketing assets through natural conversation. But powerful tools create a new problem: how do you actually use them well?The Claude Design Handbook is the first book dedicated entirely to Claude Design.
Through 17 hands-on exercises, you'll progress from creating your first project to building enterprise-grade design systems and handing off designs directly to Claude Code for implementation. What you'll learn:- Create UI prototypes, wireframes, and high-fidelity mockups through conversation- Build and manage a design system that keeps every project on-brand- Design investor pitch decks and project reports in minutes, not hours- Create interactive demos with Three.js, WebGL, and data visualizations- Use Sketch mode for brainstorming and user story mapping- Hand off designs to Claude Code with design tokens and component structure intact- Set up team workflows with shared design systems and review processesEach chapter opens with a real-world scenario and closes with actionable takeaways.
The appendix includes 30 ready-to-use prompt templates organized by use case. Whether you're an engineer shipping a side project, a PM communicating a feature vision, or a founder preparing a pitch deck-this book gives you the skills to produce professional visuals without waiting for a designer. No Figma expertise required. No design background needed. Just Claude and your ideas.