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- James Content
James Content

Dernière sortie
Forbidden Mod
In 2004, Grand Theft Auto: San Andreas was the biggest entertainment product on Earth. But buried deep within its code was a deactivated minigame involving a cup of coffee and an invitation inside a girlfriend's house. When a modder unlocked it, he didn't just reveal a sex scene; he triggered a political firestorm that reached the US Senate and changed the gaming industry forever.
This book tells the definitive story of the "Hot Coffee" scandal.
It explores the clash between artistic freedom and puritanical legislation, the disconnect between developers and executives, and how a few lines of forgotten code cost a company millions in recalls and lawsuits. It is a deep dive into the moment video games grew up and the world realized they weren't just for kids anymore.
It explores the clash between artistic freedom and puritanical legislation, the disconnect between developers and executives, and how a few lines of forgotten code cost a company millions in recalls and lawsuits. It is a deep dive into the moment video games grew up and the world realized they weren't just for kids anymore.
In 2004, Grand Theft Auto: San Andreas was the biggest entertainment product on Earth. But buried deep within its code was a deactivated minigame involving a cup of coffee and an invitation inside a girlfriend's house. When a modder unlocked it, he didn't just reveal a sex scene; he triggered a political firestorm that reached the US Senate and changed the gaming industry forever.
This book tells the definitive story of the "Hot Coffee" scandal.
It explores the clash between artistic freedom and puritanical legislation, the disconnect between developers and executives, and how a few lines of forgotten code cost a company millions in recalls and lawsuits. It is a deep dive into the moment video games grew up and the world realized they weren't just for kids anymore.
It explores the clash between artistic freedom and puritanical legislation, the disconnect between developers and executives, and how a few lines of forgotten code cost a company millions in recalls and lawsuits. It is a deep dive into the moment video games grew up and the world realized they weren't just for kids anymore.
