Demon commander Loranna and her very inconveniently irresistible vampire are neck-deep in a war of knives, brands, and reaper houses. A cocky reaper named Rath offers to help bring the houses down from the inside-right before screaming shadows blow apart their bunker and whisk him away. Translation: the clock just started. (Dark artifacts, anyone?) Meanwhile, family intel lands like a stake: forged orders, branded enforcers, whispers of "shipments" (read: prisoners), and Radomir eyeing a crown before the next Royal Council meeting.
The team needs an impossible combo-siren truth-magic, demon steel, and vampire politics-to crack the reapers' plan and survive the Duskrenders' leash. Expect heist-level ops, enemies-to-allies tension, and bunker-to-ballroom mayhem. If betrayal had a throne, Radomir already monogrammed the cushions. Time to flip it.
Demon commander Loranna and her very inconveniently irresistible vampire are neck-deep in a war of knives, brands, and reaper houses. A cocky reaper named Rath offers to help bring the houses down from the inside-right before screaming shadows blow apart their bunker and whisk him away. Translation: the clock just started. (Dark artifacts, anyone?) Meanwhile, family intel lands like a stake: forged orders, branded enforcers, whispers of "shipments" (read: prisoners), and Radomir eyeing a crown before the next Royal Council meeting.
The team needs an impossible combo-siren truth-magic, demon steel, and vampire politics-to crack the reapers' plan and survive the Duskrenders' leash. Expect heist-level ops, enemies-to-allies tension, and bunker-to-ballroom mayhem. If betrayal had a throne, Radomir already monogrammed the cushions. Time to flip it.