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Rodrigo Copetti

Dernière sortie
The Pioneer Race
Looking at the evolution of video game consoles is fascinating. While conventional PCs tend to evolve 'incrementally', new generations of consoles introduce completely new ways of working. The writings you see here are part of a series aimed at uncovering the rationale behind the latest trends in technology. They will also demonstrate why each system can't be summarised by its 'bits', megahertz, amount of RAM and whatnot.
This volume includes the hardware and software analysis of the Sega Saturn (1994), PlayStation (1994), Virtual Boy (1995), and Nintendo 64 (1996)-a peculiar set I have dubbed 'The Pioneer Race'. About this editionThis edition originates from the articles initially published on my personal website, it's been re-styled to take advantage of the capabilities of the book format. While similar in content, interactive widgets have been simplified to work with a static environment - in other words, anything that physical paper allow us.
This volume includes the hardware and software analysis of the Sega Saturn (1994), PlayStation (1994), Virtual Boy (1995), and Nintendo 64 (1996)-a peculiar set I have dubbed 'The Pioneer Race'. About this editionThis edition originates from the articles initially published on my personal website, it's been re-styled to take advantage of the capabilities of the book format. While similar in content, interactive widgets have been simplified to work with a static environment - in other words, anything that physical paper allow us.
Looking at the evolution of video game consoles is fascinating. While conventional PCs tend to evolve 'incrementally', new generations of consoles introduce completely new ways of working. The writings you see here are part of a series aimed at uncovering the rationale behind the latest trends in technology. They will also demonstrate why each system can't be summarised by its 'bits', megahertz, amount of RAM and whatnot.
This volume includes the hardware and software analysis of the Sega Saturn (1994), PlayStation (1994), Virtual Boy (1995), and Nintendo 64 (1996)-a peculiar set I have dubbed 'The Pioneer Race'. About this editionThis edition originates from the articles initially published on my personal website, it's been re-styled to take advantage of the capabilities of the book format. While similar in content, interactive widgets have been simplified to work with a static environment - in other words, anything that physical paper allow us.
This volume includes the hardware and software analysis of the Sega Saturn (1994), PlayStation (1994), Virtual Boy (1995), and Nintendo 64 (1996)-a peculiar set I have dubbed 'The Pioneer Race'. About this editionThis edition originates from the articles initially published on my personal website, it's been re-styled to take advantage of the capabilities of the book format. While similar in content, interactive widgets have been simplified to work with a static environment - in other words, anything that physical paper allow us.
Les livres de Rodrigo Copetti
The Sprite Decade. Architecture of Consoles: A Practical Analysis (collection)
Rodrigo Copetti
E-book
8,99 €

The Supercomputers. Architecture of Consoles: A Practical Analysis (collection)
Rodrigo Copetti
E-book
8,99 €

Nintendo 3DS Architecture. Architecture of Consoles: A Practical Analysis, #22
Rodrigo Copetti
E-book
2,99 €

2,99 €

2,99 €

2,99 €

2,99 €

PlayStation 2 Architecture. Architecture of Consoles: A Practical Analysis, #12
Rodrigo Copetti
E-book
2,99 €

2,99 €

2,99 €

2,99 €

Game Boy Advance Architecture. Architecture of Consoles: A Practical Analysis, #7
Rodrigo Copetti
E-book
2,99 €

Game Boy / Color Architecture. Architecture of Consoles: A Practical Analysis, #2
Rodrigo Copetti
E-book
2,99 €
