Gini Graham Scott

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Ask AI's Advice

ASK AI's ADVICE: Advice from AI for Real Problems from Real People and a Game of Giving Advice for Real Problems combines the power of ASK AI: An Advice Column with Real Advice and   ASK AI: The Game: A Game of Giving Advice for Real Problems.           Part I features advice to 70 questions posed to AI about different kinds of problems, much like an advice columnist might make suggestions and recommendations about what to do.  The problems deal with relationships, marriage, family problems, problems with friends, and work, business, and consumer issues.  A team of counselors, therapists, life coaches, and psychologists have been contacted as advisers, and the consensus is that AI really does give good advice, and that its advice can be used as a supplement for counseling with a client.           Part II features a game for 3 to 12 players based on the same questions in the book.  Players take turns reading those questions and giving their own advice.
Then other players vote on who has given the best advice, and later players can see AI's advice for each question.         GINI GRAHAM SCOTT, Ph. D., J. D., is a nationally known writer, consultant, speaker, and seminar leader, specializing in business and work relationships, professional and personal development, social trends, popular culture, science, crime, and children's picture books. She has published over 50 books with major publishers.
She has worked with hundreds of clients on memoirs, self-help, business books, and screenplays.
ASK AI's ADVICE: Advice from AI for Real Problems from Real People and a Game of Giving Advice for Real Problems combines the power of ASK AI: An Advice Column with Real Advice and   ASK AI: The Game: A Game of Giving Advice for Real Problems.           Part I features advice to 70 questions posed to AI about different kinds of problems, much like an advice columnist might make suggestions and recommendations about what to do.  The problems deal with relationships, marriage, family problems, problems with friends, and work, business, and consumer issues.  A team of counselors, therapists, life coaches, and psychologists have been contacted as advisers, and the consensus is that AI really does give good advice, and that its advice can be used as a supplement for counseling with a client.           Part II features a game for 3 to 12 players based on the same questions in the book.  Players take turns reading those questions and giving their own advice.
Then other players vote on who has given the best advice, and later players can see AI's advice for each question.         GINI GRAHAM SCOTT, Ph. D., J. D., is a nationally known writer, consultant, speaker, and seminar leader, specializing in business and work relationships, professional and personal development, social trends, popular culture, science, crime, and children's picture books. She has published over 50 books with major publishers.
She has worked with hundreds of clients on memoirs, self-help, business books, and screenplays.
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Les livres de Gini Graham Scott

The Duck that Crowed
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The Upside Down Day
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The Bush that Came Back
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The Jungle in the Basement
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Bad Dog
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Fly, Fly Away
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Scratches
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2,49 €
The Magic Ring
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1,99 €
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Gini Scott, Gini Graham Scott
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1,99 €
The Lord of the Crows
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1,99 €
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Gini Graham Scott
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2,49 €
How Coyote Became Clever
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1,99 €
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Gini Graham Scott
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1,99 €
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Gini Graham Scott
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2,49 €
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Gini Graham Scott
E-book
2,49 €