Digital Character Animation 2. Volume 1, Essential Techniques, With A Cd-Rom
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- Nombre de pages280
- PrésentationBroché
- Poids0.855 kg
- Dimensions20,4 cm × 25,5 cm × 1,7 cm
- ISBN1-56205-930-0
- EAN9781562059309
- Date de parution23/11/1999
- ÉditeurNew Riders
Résumé
Before any CG artist can become a great animator, lie or lie needs to have a strong understanding of the fundamentals of the art behind the animation. [digital] Character Animation 2 Volume I: Essential Techniques provides the foundation needed to create professional-quality, computer-generated characte…
Before any CG artist can become a great animator, lie or lie needs to have a strong understanding of the fundamentals of the art behind the animation. [digital] Character Animation 2 Volume I: Essential Techniques provides the foundation needed to create professional-quality, computer-generated characters in 2D and 3D. This classic book covers conventional techniques, such as walk cycles and lip synch, and shows you how to apply these techniques to your CG characters. This non-softwares-specific book provides examples that can be done in various programs, along with a discussion of tools and techniques common to all major animation programs.
[Digital] Character Animation 2 Volume 1: Essential Techniques includes all new character animation information:
• Basic design concepts-how to think about your character before you begin to create it
• New techniques for modeling your characters head, body, and hands
• Brand new information on skeletons and mesh deformation
• Focused discussion on the fundamentals of character animation, locomotion, and dialogue
Whether you're creating work for television, advertising, movies, multimedia, or gaming, [digital] Character Animation 2 Volume I: Essential Techniques shows you how to, bring your imagination to life.
This first volume of the two-volume [digital] Character Animation techniques collection-the art behind the animation-comes from the industry authority: George Maestri.