Learn OpenGL - Graphics Programming. Learn modern OpenGL graphics programming in a step-by-step fashion
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- Nombre de pages521
- PrésentationBroché
- FormatGrand Format
- Poids1.443 kg
- Dimensions17,8 cm × 25,4 cm × 3,3 cm
- ISBN978-90-90-33256-7
- EAN9789090332567
- Date de parution17/06/2020
- ÉditeurKendall & Welling
Résumé
Graphics programmers are often coined the 'wizards' of the game industry. As every magician knows, terms like wizardry and magic are often somewhat exaggerated. Yet, there is a certain charm to graphics programming : the ability to conjure up complete living worlds 'at our fingertips. Learn OpenGL will teach you the basics, the intermediate, and tons of advanced knowledge, using modern (core-profile) OpenGL.
The aim of this book is to show you all there is to modern OpenGL in an easy-to-understand fashion, with clear examples and step-by-step instructions, while also providing a useful reference for later studies. Graphics programming isn't as hard as many people make it out to be... you just need to start.
The aim of this book is to show you all there is to modern OpenGL in an easy-to-understand fashion, with clear examples and step-by-step instructions, while also providing a useful reference for later studies. Graphics programming isn't as hard as many people make it out to be... you just need to start.
Graphics programmers are often coined the 'wizards' of the game industry. As every magician knows, terms like wizardry and magic are often somewhat exaggerated. Yet, there is a certain charm to graphics programming : the ability to conjure up complete living worlds 'at our fingertips. Learn OpenGL will teach you the basics, the intermediate, and tons of advanced knowledge, using modern (core-profile) OpenGL.
The aim of this book is to show you all there is to modern OpenGL in an easy-to-understand fashion, with clear examples and step-by-step instructions, while also providing a useful reference for later studies. Graphics programming isn't as hard as many people make it out to be... you just need to start.
The aim of this book is to show you all there is to modern OpenGL in an easy-to-understand fashion, with clear examples and step-by-step instructions, while also providing a useful reference for later studies. Graphics programming isn't as hard as many people make it out to be... you just need to start.