Advanced RenderMan: Creating CGI for Motion Pictures is precisely what you and other RenderMan users are dying for. Written by the world's foremost RenderMan experts, it offers thoroughly updated coverage of the standard while moving beyond the scope of the original The RenderMan Companion to provide in-depth information on dozens of advanced topics. Both a reference and a tutorial, this book will quickly prove indispensable, whether you're a technical director, graphics programmer, modeler, animator, or hobbyist.
Explore the Power of Renderman:
Use the entire range of geometric primitives supported by RenderMan.
Understand how and when to use procedural primitives and level of detail.
Master every nuance of the Shading Language.
Write detailed procedural shaders using texture, displacement, pattern generation, and custom reflection models.
Write shaders for special effects relating to volumes, custom lighting, and non-photorealistic media.
Use antialiasing to ensure that your shaders are free of artifacts.
Minimise the expense of rendering scenes by optimising input.
Other Features of this Book:
OfFers expert advice and instruction applicable to any RenderMan-compliant renderer.
Filled with technical illustrations and many Full-color representations of effects supported by the RenderMan standard.
Via the companion Web site at http://www.mkp.com/renderman/, provides complete documentation of semantics and syntax, example source code, shaders and other software, and the Full set of the SIGGRAPH course notes on RenderMan.
Includes a chapter reviewing key math and computer graphics concepts.