OpenGL Game Programming

Dave Astle

,

Kevin Hawkins

Note moyenne 
Dave Astle et Kevin Hawkins - OpenGL Game Programming.
OpenGL Game Programming teaches you how to use OpenGL to create dynamic 3D environments and effects for use in game development. Beginning with the histories... Lire la suite
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Résumé

OpenGL Game Programming teaches you how to use OpenGL to create dynamic 3D environments and effects for use in game development. Beginning with the histories of OpenGL and Microsoft DirectX, programming essentials for Microsoft Windows, and 3D theory, you'll quickly move on to lessons on the functionality of OpenGL. Most of the chapters include demo programs, that will allow you to see OpenGL in action. You'll then learn how to pull together OpenGL, Microsoft DirectSound, and Microsoft DirectInput to create your own games !

Sommaire

  • INTRODUCTION TO OPENGL AND DIRECTX
    • The Exploration Begins : OpenGL and DirectX
    • Using Windows with OpenGL
    • An Overview of 3D Graphics Theory
  • USING OPENGL
    • OpenGL States and Primitives
    • Coordinate Transformations and OpenGL Matrices
    • Adding Colors, Blending, and Lighting
    • Bitmaps and Images with OpenGL
    • Texture Mapping
    • Advanced Texture Mapping
    • Display Lists and Vertex Arrays
    • Displaying Text
    • OpenGL Buffers
    • OpenGL Quadrics
    • Curves and Surfaces
    • Special Effects
  • BUILDING A GAME
    • Using DirectX : DirectInput
    • Using DirectX Audio
    • Working with 3D Models
    • Physics Modeling with OpenGL
    • Building a Game Engine
    • Making a Game : A Time to Kill

Caractéristiques

  • Date de parution
    24/08/2001
  • Editeur
  • ISBN
    0-7615-3330-3
  • EAN
    9780761533306
  • Présentation
    Broché
  • Nb. de pages
    777 pages
  • Poids
    1.41 Kg
  • Dimensions
    19,0 cm × 23,0 cm × 4,5 cm

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À propos des auteurs

Kevin Hawkins is the CEO of GameDev.net, one of the most prominent development sites on the Web for game programmers. lie is currently working on his Master's of Software Engineering as a graduate student at Embry-Riddle University, where he also obtained his BS in computer science. Dave Astle is the COO of GameDev.net where he acts as chairman and editor-in-chief. lie is the founder of Myopic Rhino Games and is currently a software engineer in Salt Lake City, Utah. Dave has been programming in OpenGL, DirectX, and C/C++ for several years, and he has developed extensively on both Windows and UNIX.

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