OpenGL Superbible - Comprehensive Tutorial and Reference - Grand Format

7th edition

Edition en anglais

Graham Sellers

,

Richard. S Jr Wright

,

Nicholas Haemel

Note moyenne 
OpenGL SuperBible, Seventh Edition, is the definitive programmer's guide, tutorial, and reference for OpenGI. 4.5, the world's leading 3D API for real-time... Lire la suite
54,56 € Neuf
Actuellement indisponible

Résumé

OpenGL SuperBible, Seventh Edition, is the definitive programmer's guide, tutorial, and reference for OpenGI. 4.5, the world's leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL's newest APIs ; key extensions ; shaders ; and essential, related concepts. You'll find up-to-date, hands-on guidance for all facets of modern OpenGL development—both desktop and mobile.
The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated' techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice. This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard.
It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications.

Caractéristiques

  • Date de parution
    21/07/2015
  • Editeur
  • ISBN
    978-0-672-33747-5
  • EAN
    9780672337475
  • Format
    Grand Format
  • Présentation
    Broché
  • Nb. de pages
    827 pages
  • Poids
    1.616 Kg
  • Dimensions
    17,7 cm × 23,1 cm × 4,8 cm

Avis libraires et clients

Avis audio

Écoutez ce qu'en disent nos libraires !

À propos des auteurs

Graham Sellers, AMD Software Architect and Engineering Fellow, represents AMD at the OpenGL ARB. He has contributed to the core OpenGL specification and extensions, and holds several graphics and image processing patents. Richard S. Wright, Jr., Senior Software Engineer for Software Bisque, developed multimedia astronomy and planetarium software using OpenGL. For more than a decade he taught OpenGL programming in Full Sail University's game development degree program.
Nicholas Haemel, Director of Camera Software at NVIDIA, has represented NVIDIA at the Khronos Group standards body and authored many OpenGL extensions.

Derniers produits consultés