If it's computer animation you're interested in, you don't need a book that devotes half its pages to 3D modeling. Likewise, if you're looking for a comprehensive, enduring technical animation reference, you've probably discovered that titles devoted to specific software programs omit too much conceptual information and quickly fall out of date. With The Computer Animators Technical Handbook, you get precisely what you've been looking for: a complete technical resource focused exclusively on animation and written at a level that ensures its relevance, regardless of the applications you employ or the precise uses to which you put them. Pocock and Rosebush illuminate classic animation techniques using modern vocabulary and explain computational techniques in classic terms. By bridging these two worlds, they provide a solid grounding in the concepts at the heart of all animation work. They also cover every aspect of the professional production process-critical information neglected in most books and never before presented so clearly or completely.