Software Engineering And Computer Games

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Rudy Rucker - Software Engineering And Computer Games.
There are many books on the art of games programming but now acclaimed author Rudy Rucker has gone a step beyond and transformed it into a science. Software... Lire la suite
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Résumé

There are many books on the art of games programming but now acclaimed author Rudy Rucker has gone a step beyond and transformed it into a science. Software Engineering and Computer Games was written with four broad goals: To teach a lively style of object-oriented software engineering. To show how to bring a complete program to the level of a commercial release. To provide a "game engine" framework of linked classes for game development. To help students create computer games that are interactive, rapidly executing, and visually beautiful. It uses an object-oriented (OO) approach throughout, incorporating UML for OO analysis and design and discussing software patterns and how to make use of them in the design process. The book covers nine topics: Basic software engineering principles and techniques. How to organize and complete a substantial software project. Practical examples of object-oriented design and programming. The design of computer games. Simulating physics inside our computer-generated worlds. Artificial life, or how to simulate live creatures inside a computer program. How to use two and three-dimensional computer graphics. Windows programming with the Microsoft Foundation Classes, or MFC. How to develop a project using Microsoft Visual Studio (Either Version 6.0 or .NET). The game engine accompanying the book is an open source C++ framework (the POP Framework), available together with other accompanying material from www.rudyrucker.com/computergames. The book can be used for self-study, with readers encouraged to use the POP Framework as a starting point for creating their own games. Software Engineering and Computer Games was developed as the primary textbook for an undergraduate software engineering course and can also be the main book for courses on software projects or computer game design and programming.

Caractéristiques

  • Date de parution
    06/02/2003
  • Editeur
  • ISBN
    0-201-76791-0
  • EAN
    9780201767919
  • Présentation
    Broché
  • Nb. de pages
    640 pages
  • Poids
    0.955 Kg
  • Dimensions
    16,0 cm × 23,5 cm × 3,1 cm

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À propos de l'auteur

Biographie de Rudy Rucker

RUDY RUCKER is Professor in the Department of Computer Science at San José State University, California. He is the author of more than 20 books ranging through popular science and historical novels to science fiction, twice winning the Philip K Dick Award for best paperback SF novel of the year. Software projects he has contributed to include Rudy Rucker's Cellular Automata Laboratory, James Gleick's CHAOS: The Software and BOPPERS: Artificial Life Laboratory.

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