OpenGL - Reference Manual

4th edition

Note moyenne 
Dave Shreiner - OpenGL - Reference Manual.
OpenGL is a powerful software interface used to produce high-quality computer-generated images and interactive graphics applications by rendering 2D and... Lire la suite
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Résumé

OpenGL is a powerful software interface used to produce high-quality computer-generated images and interactive graphics applications by rendering 2D and 3D geometric objects, bitmaps, and colon images. Officially sanctioned by the OpenGL Architecture Review Board (ARB), The OpenGL Reference Manual, Fourth Edition, is the comprehensive and definitive documentation of ail tore OpenGL functions. This fourth edition has been completely revised and updated for OpenGL Versions 1.3 and 1.4. It features coverage of cube-mapped textures, multisampling, depth textures and shadowing, multitexturing, and register combiners. In addition, this book documents ail OpenGL Utility Library functions (GLU 1.3) and the OpenGL extension to the X Window System (GLX 1.3). A comprehensive reference section documents each set of related OpenGL commands. Each reference page contains: • A description of the command's parameters • The command's effect on rendering and how OpenGL's state is modified • Examples • References to related functions • Errors generated by each function This book also includes a conceptual overview of OpenGL, a summary of commands and routines, a chapter on defined constants and associated commands, and descriptions of the multitexturing and imaging subset ARB extensions. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Architecture Review Board (ARB), an industry consortium responsible for guiding the evolution of OpenGL and related technologies. The OpenGL ARB is composed of leaders in the computer graphics industry: 3Dlabs, Apple, ATI, Dell, Evans & Sutherland, Hewlett-Packard, IBM, Intel, Matrox, NVIDIA, SGI, and Sun Microsystems.

Sommaire

    • Introduction to OpenGL
    • Overview of commands and routines
    • Summary of commands and routines
    • Defined constants and associated commands
    • OpenGL reference pages
    • GLU reference pages
    • GLX reference pages

Caractéristiques

  • Date de parution
    01/01/2004
  • Editeur
  • ISBN
    0-321-17383-X
  • EAN
    9780321173836
  • Présentation
    Broché
  • Nb. de pages
    762 pages
  • Poids
    1.17 Kg
  • Dimensions
    18,0 cm × 23,0 cm × 3,5 cm

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À propos de l'auteur

Biographie de Dave Shreiner

DAVE SHREINER is an OpenGL engineer at SGI, where he's been working with OpenGL since its conception and with computer graphics for more than fifteen years. Dave regularly presents at SIGGRAPH and other conferences worldwide, and is coauthor of OpenGL Programming Guide (Addison-Wesley), now in its fourth edition.

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