Volume 1 taught you to build a character; now Volume 2 teaches you to make it dance. With a computer, any 3D package, and George Maestri's expert insights, you tan start to develop your characters and build your own animated films. Your success depends on how well you convince the audience that a screen full of flickering pixels is actually alive.
To that end, Volume 2 covers such advanced topics as:
* Mastering character movement, from making the body's motion fluid to choreographing the actions of multiple characters
* Creating characters that tome to life by animating ideas, thoughts, and emotions
* Adjusting your technique to suit the needs of animals, games, and inanimate objects
Whether you're creating work for television, advertising, film, gaming, or multimedia, (digital) Character Animation 2, Volume 2: Advanced Techniques shows you how to bring your imagination to life.