Advanced Renderman. Creating Cgi For Motion Pictures

Larry Gritz

,

Anthony-A Apodaca

Note moyenne 
Larry Gritz et Anthony-A Apodaca - Advanced Renderman. Creating Cgi For Motion Pictures.
Advanced RenderMan: Creating CGI for Motion Pictures is precisely what you and other RenderMan users are dying for. Written by the world's foremost RenderMan... Lire la suite
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Résumé

Advanced RenderMan: Creating CGI for Motion Pictures is precisely what you and other RenderMan users are dying for. Written by the world's foremost RenderMan experts, it offers thoroughly updated coverage of the standard while moving beyond the scope of the original The RenderMan Companion to provide in-depth information on dozens of advanced topics. Both a reference and a tutorial, this book will quickly prove indispensable, whether you're a technical director, graphics programmer, modeler, animator, or hobbyist. Explore the Power of Renderman: Use the entire range of geometric primitives supported by RenderMan. Understand how and when to use procedural primitives and level of detail. Master every nuance of the Shading Language. Write detailed procedural shaders using texture, displacement, pattern generation, and custom reflection models. Write shaders for special effects relating to volumes, custom lighting, and non-photorealistic media. Use antialiasing to ensure that your shaders are free of artifacts. Minimise the expense of rendering scenes by optimising input. Other Features of this Book: OfFers expert advice and instruction applicable to any RenderMan-compliant renderer. Filled with technical illustrations and many Full-color representations of effects supported by the RenderMan standard. Via the companion Web site at http://www.mkp.com/renderman/, provides complete documentation of semantics and syntax, example source code, shaders and other software, and the Full set of the SIGGRAPH course notes on RenderMan. Includes a chapter reviewing key math and computer graphics concepts.

Sommaire

  • SCENE DESCRIPTION
    • Describing Models and Scenes in RenderMan
    • Geometric Primitives
    • Handling Complexity in Photorealistic Scenes
    • How PhotoRealistic RenderMan Works
  • SHADING
    • Introduction to Shading Language
    • Texture Mapping and Displacement
    • Illumination Models and Lights
    • Pattern Generation
    • Shader Antialiasing
    • A Gallery of Procedural Shaders
  • TRICKS OF THE TRADE
    • Storytelling through Lighing, a Computer Graphics Perspective
    • Lighting Controls for Computer Cinematography
    • Volumetric Shaders for Visual Effects
    • Nonphotorealistic Rendering with RenderMan
    • Ray Tracing in PRMan

Caractéristiques

  • Date de parution
    09/02/2000
  • Editeur
  • ISBN
    1-55860-618-1
  • EAN
    9781558606180
  • Présentation
    Broché
  • Nb. de pages
    544 pages
  • Poids
    0.985 Kg
  • Dimensions
    18,9 cm × 23,5 cm × 3,0 cm

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À propos des auteurs

Tony Apodaca is Director of Graphics R&D at Pixar Animation Studios, co-creator of the RenderMan Specification, and lead engineer of the PhotoRealistic RenderMan. His film credits include Tin Toy, Knick-knock, Toy Story, and A Bugs Life. In 1993, Tony and five other engineers received a Scientific and Technical Academy Award from the Academy of Motion Picture Arts and Sciences for work on PhotoRealistic RenderMan. Larry Gritz works in the Graphics R&D group at Pixar, where since 1995 he has been one of the senior engineers of Pixar's rendering technology. His film credits include Toy Story, Geri's Game, A Bug's Life, and Toy Story 2. Before joining Pixar, Larry wrote the Blue Moon Rendering Tools (BMRT), the second most widely used RenderMan implementation.

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