Programming iOS 6

Matt Neuburg

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  • O'Reilly Media

  • Paru le : 14/03/2013
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Get a solid grounding in all the fundamentals of Cocoa Touch, and avoid problems during iPhone and iPad app development. With this revised and expanded edition, you'll dig into Cocoa and learn how to work effectively with Objective-C and Xcode. This book covers iOS 6 in a rigorous, orderly fashion-ideal whether you're approaching iOS for the first time or need a reference to bolster existing skills. Learn about features introduced with iOS 6, including Objective-C language advances, autosynthesis, autolayout, new view controller rotation rules, unwind segues, state restoration, styled text, and collection views. - Learn Objective-C language details and object-oriented programming concepts - Understand the anatomy of an Xcode project and all the stages of its lifecycle - Grasp key Cocoa concepts such as relationships between classes, receiving events, and model-view-controller architecture - Learn how views and layers are managed, drawn, composited, and animated - Become familiar with view controllers and their relationships, along with nib and storyboard management - Fully explore all basic interface objects such as scroll views, table views, and controls - Delve into Cocoa frameworks for sound, video, sensors, maps, and other features - Touch on advanced topics such as threading and networking
  • Date de parution : 14/03/2013
  • Editeur : O'Reilly Media
  • ISBN : 1-4493-6575-2
  • EAN : 9781449365752
  • Format : E-Book multi-format
  • Nb. de pages : 1000 pages
  • Caractéristiques du format Multi-format
    • Pages : 1000
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Biographie de Matt Neuburg

Matt Neuburg started programming computers in 1968, when he was 14 years old, as a member of a literally underground high school club, which met once a week to do timesharing on a bank of PDP-10s by way of primitive teletype machines. He also occasionally used Princeton University's IBM-360/67, but gave it up in frustration when one day he dropped his punch cards. He majored in Greek at Swarthmore College, and received his Ph.
D. from Cornell University in 1981, writing his doctoral dissertation (about Aeschylus) on a mainframe. He proceeded to teach Classical languages, literature, and culture at many well-known institutions of higher learning, most of which now disavow knowledge of his existence, and to publish numerous scholarly articles unlikely to interest anyone. Meanwhile he obtained an Apple IIc and became hopelessly hooked on computers again, migrating to a Macintosh in 1990.
He wrote some educational and utility freeware, became an early regular contributor to the online journal TidBITS, and in 1995 left academe to edit MacTech Magazine. He is also the author of Frontier: The Definitive Guide and REALbasic: The Definitive Guide. In August 1996 he became a freelancer, which means he has been looking for work ever since. He is the author of Frontier: The Definitive Guide and REALbasic: The Definitive Guide, both for O'Reilly & Associates.

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